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Celtic game-ready knife

In this artwork I managed to model a game-ready prop with sculpting and retopology to a low-poly containing 5k tris. It could have a lower polycount, but baking of the head detail brought not that smooth result.

final textured low-poly after baking

final textured low-poly after baking

high-poly in ZBrush

high-poly in ZBrush

high-poly in ZBrush

high-poly in ZBrush

retopologized low-poly (5k tris)

retopologized low-poly (5k tris)